So we thought we’d get to know more about the man behind the book itself!
How did you first get into developing / coding?
My first encounter with a computer was in 1987 during a physics class. This particular one (a Commodore C64) went immediately to my Xmas wish list. When I teared away the gift wrapping, I found the datasette broken. A datasette was a tape drive using audio cassettes for storage – without it, there were no chance to play any of the bundled games; what a sad day for a young boy.
The machine itself, however, worked fine. Bundled with it was a well written manual. Unlike most manuals today, this one didn’t treat their readers like complete morons and even included a course in the GW-Basic programming language. So I decided to learn coding my own games till a replacement arrives. I was fascinated, in love, and just couldn’t stop coding. More than twenty years later, I still love to code.
BDD was quite a different story. I was introduced to TDD with the Ruby on Rails framework in 2005. At this time there wasn’t a lot of documentation available of how to use TDD for the best benefit. After many experiments, real projects, successes and failures, I stumbled over Dan North’s BDD-introduction and it immediately struck a cord. If I just had known these principles and practices earlier, it would have saved me a lot of pain.
Can you describe what the book has in store for potential readers?
What was the best and worst part about writing the book?
The worst part was to make time for writing. Besides wife and kids, organizing user groups and talking at conferences, it’s hard to cram some time aside for writing a book in your spare time. I could easily have doubled or tripled the content, but I had to cut the topics very rigorously. I didn’t like it, but in the end I think, the readers benefit from having a short and concise book with a clear focus.
The part I loved was crafting the example code. I reworked the code several times, with each version getting simpler and more focused. I really love refactoring, but this kind of code rework was even more fun. It was also very entertaining to dream up a story of a cool company and their workers.
What individuals or companies do you admire most/heroes in the tech space?
Phew. Difficult question. Let’s check twitter 🙂 There are a many great people I follow, watch their talks, or read their books and blogs etc. Here is a random selection ‘Aaron Patterson, Adewale Oshiney, Addy Osmani, Avdi Grimm, Brendan Eich, Brian Marick, C.J. Date, Corey Haines, Chris Granger, David Chelimsky, Dan North, Dave Thomas, Douglas Crockford, Eric Evans, Gojko Adzic, Jeremy Ashkenas, J.B. Rainsberger, John Resig, Jose Valim, Kent Beck, Kevlin Henney, Markus Gärtner, Martin Fowler, Michael Feathers, Nat Pryce, Obie Fernandez, Paul Irish, Robert C. Martin, Sam Stephenson, Scott Ambler, Stefan Tilkov, Steve Klabnik, Steve Souders, Stoyan Stefanov, Yehuda Katz, Yukihiro Matsumoto’.
There also some companies I admire, because they help to promote and support good software craftsmanship or innovative technologies, Thoughtworks or It-Agile for example. Github is also superb. They have built the backbone of the modern open source movement.
If you could have 3 celebrities round for dinner (living or dead) who would they be?
That depends on your definition of celebrity. If you allow me some freedom here, I would like to meet with Robert Abbott, Michael Moorcock and Peter Molyneux. Maybe I could talk them into a common game project. I’m convinced, that this would become a masterpiece!
Finally, what’s your favourite movie?
I prefer movies with well thought stories and great artistic style. Since I can’t decide I give you three: 12 Monkeys, Cube, Inception.
Marco’s ebook is available to purchase now from the Developer.Press website for only $3.99 ( site also contains links to other retailers such as Amazon, Google Play and iBooks).
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